Remember
Register
TCG Creation
Questions
Unanswered
Tags
Users
Ask a Question
User SimonAndréForsberg
Wall
Recent activity
All questions
All answers
Welcome to TCG Creation, where you can ask questions and receive answers from other members of the community.
Recent activity by SimonAndréForsberg
1
answer
Should we support game replays?
answer selected
May 5, 2015
feautures
2
answers
Headers on website - Period or no period?
answer selected
Feb 28, 2015
website-design
marketing
6
answers
Alternatives for storing cards
answer edited
Feb 8, 2015
implementation
moddability
5
answers
How to build the thing?
answered
Nov 9, 2014
api
implementation
1
answer
Which tool(s) to use to design the website?
answered
Nov 5, 2014
website-design
1
answer
New ability and spell ideas
commented
Oct 23, 2014
spell
mechanics
mod
gameplay
metagame
2
answers
What information do we need to persist?
answered
Aug 27, 2014
implementation
database
3
answers
How to get mana/resources?
answered
Aug 26, 2014
mechanic
core
2
answers
What should the "theme" be, if any?
retagged
Aug 25, 2014
game-design
theme
graphics
2
answers
Logos version 2
retagged
Aug 25, 2014
marketing
graphics
1
answer
What platforms are we targeting?
commented
Aug 24, 2014
implementation
1
answer
Java Lua Prototype
answered
Aug 24, 2014
implementation
2
answers
Should we start talking about the Card Strength Algorithm?
answered
Aug 23, 2014
algorithm
game-design
balance
2
answers
Project management tool
answered
Aug 23, 2014
project-management
5
answers
List of cards that are hard to implement
commented
Aug 21, 2014
mechanics
implementation
4
answers
Open or closed source?
answer selected
Aug 16, 2014
legal
2
answers
Cardshift logo first draft
edited
Aug 12, 2014
marketing
graphics
2
answers
What is the max number of the same card in a deck?
commented
Aug 11, 2014
game-design
balance
metagame
3
answers
What is the scope of the moddability of the game?
commented
Aug 11, 2014
moddability
1
answer
What guidelines should we follow when considering a feature?
commented
Aug 11, 2014
game-design
guidelines
...