There are a couple of ways this could be done, and I think we need to decide which we will use.
1) Resource cards
Magic:The Gathering style where resource cards are drawn and cast at no cost to increase resource pool.
Pros:
- Can't think of any.
Cons:
- Less balanced since it is based on random luck.
- More work for users as they have to balance their deck to account for resource pool.
- Generally less fun, in my opinion.
- More potential for exploits, e.g. a deck with lots of mana and a few "god-cards", etc.
2) Resource ticker
Hearthstone style where your resource pool increases automagically on each turn.
Pros:
- Simple to the user
- Fair to all players
- More time for users to focus on their combat deck balance
- Easy to program
Cons:
- Can't think of any
3) Another form
We could explore other possible mechanics, but I cannot think of any. Suggestions welcome!