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What platforms are we targeting?
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What platforms do we want to release clients for?
implementation
asked
Aug 12, 2014
by
Dad Gum
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retagged
Aug 24, 2014
by
SimonAndréForsberg
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1 Answer
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Desktop: Linux, OS X, Windows
Mobile: Android, iOS
Web: Embedded Java client or HTML/JS websockets client
answered
Aug 12, 2014
by
Dad Gum
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1,710
points)
Yes, yes, yes, yes. As for how to actually implement it, there's this question:
http://www2.zomis.net/tcg-creation/10/how-to-build-the-thing
. Either we implement the clients separately (at least partially separately) or we try to implement the clients using a shared code base.
I think the websockets client would be an interesting way to prototype, and would be nicer than a Java plugin... other than that it looks like Java may be our best bet for desktop, and possibly mobile (but there are technical considerations, like Android's supported Java versions).
I don't think Android will need Java 8, it feels like the current way of thinking is that the game logic is performed on the server only, if I have understood things correctly the client is just a way to interact with the server.
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